It looks like you're offline.
Open Library logo
additional options menu

MARC Record from Ithaca College Library

Record ID marc_ithaca_college/ic_marc.mrc:209129242:2193
Source Ithaca College Library
Download Link /show-records/marc_ithaca_college/ic_marc.mrc:209129242:2193?format=raw

LEADER: 02193cam a2200277 a 45 0
001 334148
005 20051221125423.0
008 020903s2003 caua 001 0 eng c
010 $a 2005297355
035 $a50653139
040 $aUKM$cUKM$dOCLCQ$dAZS$dQBX$dDLC$dXY4$dBAKER
015 $aGBA2-U9484
020 $a0072226609
037 $a1167578$bQBI
042 $apcc
050 4 $aQA76.76.C672$bA33 2003
049 $aXIMM
100 1 $aAdams, Ernest.
245 10 $aBreak into the game industry :$bhow to get a job making video games /$cby Ernest Adams.
260 $aEmeryville, CA :$bMcGraw-Hill/Osborne,$cc2003.
300 $axvii, 330 p. :$bill. ;$c23 cm.
500 $aIncludes index.
505 0 $aBrief history of interactive entertainment -- World of games -- How the game industry functions -- Inside the fun factory -- Preparing to be a game developer -- Skills and careers in the game industry -- How to get a job -- Legal issues for creative people -- Future of game develpment -- A: Educational institutions -- B: IGDA curriculum framework -- C: Jobhunting resources and development tools -- Glossary of game industry terms.
520 $aJoin the fun! Learn how to become part of the excitement and creativity of game development-one of the hottest and most profitable industries today. Author, game designer, and producer Ernest Adams takes you inside the game industry, then delivers an action plan for you to break in-even without any game industry experience. Get great career advice and learn the different jobs that are available. Whether you're a curious gamer, a student, or a career changer seeking immediate help, this handy guide provides the information and insider advice you need to land a job in the game industry. Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You'll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created-from start to finish-and much more.
650 0 $aComputer games$xProgramming$xVocational guidance.
994 $aC0$bXIM