Record ID | marc_ithaca_college/ic_marc.mrc:222204210:1074 |
Source | Ithaca College Library |
Download Link | /show-records/marc_ithaca_college/ic_marc.mrc:222204210:1074?format=raw |
LEADER: 01074cam a2200277 a 4500
001 442716
005 20071005154242.0
008 061005s2007 maua b 001 0 eng
010 $a 2006032621
035 $a72161832
040 $aDLC$cDLC$dBAKER$dBTCTA$dC#P$dYDXCP$dUKM
015 $aGBA736633$2bnb
016 7 $a013745795$2Uk
020 $a0262026147
020 $a9780262026147
050 00 $aGV1469.34.S52$bB64 2007
049 $aXIMM
100 1 $aBogost, Ian.
245 10 $aPersuasive games :$bthe expressive power of videogames /$cIan Bogost.
260 $aCambridge, MA :$bMIT Press,$cc2007.
300 $axii, 450 p. :$bill. ;$c24 cm.
504 $aIncludes bibliographical references (p. [341]-436) and index.
505 0 $aProcedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion.
650 0 $aVideo games$xSocial aspects.
650 0 $aPersuasion (Rhetoric)
994 $aC0$bXIM