Record ID | marc_loc_2016/BooksAll.2016.part26.utf8:42242500:1150 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part26.utf8:42242500:1150?format=raw |
LEADER: 01150cam a2200301 a 4500
001 97009397
003 DLC
005 20021108100729.0
008 970313s1998 mnua c b 001 0 eng
010 $a 97009397
020 $a1560655526
040 $aDLC$cDLC$dDLC
042 $alcac
050 00 $aQA76.76.C672$bL86 1998
082 00 $a794.8/151$221
100 1 $aLund, Bill,$d1954-
245 12 $aA career as a video game designer /$cby Bill Lund.
246 14 $aGetting ready for a career as a video game designer
260 $aMankato, Minn. :$bCapstone Books,$cc1998.
300 $a48 p. :$bcol. ill. ;$c23 cm.
440 0 $aGetting ready
504 $aIncludes bibliographical references (p. 43) and index.
520 $aDiscusses the development of video games as well as the skills and education required for a career as a game designer.
650 0 $aComputer games$xProgramming$xVocational guidance$xJuvenile literature.
650 0 $aVideo games$xDesign$xVocational guidance$xJuvenile literature.
650 1 $aVideo games$xDesign$xVocational guidance.
650 1 $aElectronic games$xVocational guidance.
650 1 $aVocational guidance.