Record ID | marc_loc_2016/BooksAll.2016.part29.utf8:358272:916 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part29.utf8:358272:916?format=raw |
LEADER: 00916cam a22002897a 4500
001 2001117029
003 DLC
005 20030620110941.0
008 011207s2001 waua 000 0 eng d
010 $a 2001117029
020 $a0970753012
035 $a(OCoLC)ocm48087244
040 $aA4C$cA4C$dDLC
042 $alccopycat
050 00 $aTR897.7$b.D375 2001
082 00 $a006.6/96$221
100 1 $aDaughtry, Lane.
245 10 $aMaya illuminated :$bgames : the essential guide to creating video game content with Alias/Wavefront Maya /$cLane Daughtry.
260 $a[Seattle, WA] :$bMesmer,$cc2001.
300 $ax, 217 p. :$bill. (some col.) ;$c26 cm.
630 00 $aMaya (Computer file)
650 0 $aComputer animation.
650 0 $aThree-dimensional display systems.
650 0 $aComputer-aided design.
650 0 $aVideo games$xDesign.
650 0 $aComputer games$xDesign.
710 2 $aAlias/Wavefront (Firm)