Record ID | marc_loc_2016/BooksAll.2016.part31.utf8:171358196:2759 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part31.utf8:171358196:2759?format=raw |
LEADER: 02759cam a22004214a 4500
001 2004030181
003 DLC
005 20130813074534.0
007 co cg|---uuuuu
008 041217s2005 njua b 001 0 eng
010 $a 2004030181
020 $a0321335597 (hardcover : alk. paper)
020 $a9780321335593 (hardcover : alk. paper)
035 $a(OCoLC)ocm57316708
040 $aDLC$cDLC$dYDXCP$dUBY$dOCLCQ$dBAKER$dBTCTA$dGZM$dTEU$dNUI$dUBA$dALAUL$dHEBIS$dDEBBG$dDLC
042 $apcc
050 00 $aT385$b.G688 2005
082 00 $a006.66$222
084 $aST 320$2rvk
245 00 $aGPU gems 2 :$bprogramming techniques for high-performance graphics and general-purpose computation /$cedited by Matt Pharr ; Randima Fernando, series editor.
246 3 $aGPU gems two
260 $aUpper Saddle River, NJ :$bAddison-Wesley,$cc2005.
300 $axlix, 814 p. :$bill. ;$c24 cm. +$e1 CD-ROM (4 3/4 in.)
490 0 $aGPU gems ;$v2
504 $aIncludes bibliographical references and index.
505 8 $aCD-ROM contents: Complementary examples and samples.
520 $a"This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover.
538 $aSystem requirements for accompanying CD-ROM: WinXP with a GeForce 6 series or later GPU.
650 0 $aComputer graphics.
650 0 $aReal-time programming.
650 0 $aGraphics processing units$xProgramming.
655 0 $aCD-ROMs.
655 7 $aAufsatzsammlung.$2swd
700 1 $aPharr, Matt.
700 1 $aFernando, Randima.
856 41 $3Table of contents$uhttp://www.loc.gov/catdir/toc/ecip055/2004030181.html
856 $uhttp://bvbm2.bib-bvb.de:8993/F?func=service&doc_library=BVB01&doc_number=014582566&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA$zInhaltsverzeichnis
856 4 $3Inhaltsverzeichnis$uhttp://www-docs.tu-cottbus.de/bibliothek/public/katalog/420569.PDF