Record ID | marc_loc_2016/BooksAll.2016.part31.utf8:180366465:719 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part31.utf8:180366465:719?format=raw |
LEADER: 00719cam a22002294a 4500
001 2004048651
003 DLC
005 20041129123114.0
008 040607s2004 maua b 001 0 eng
010 $a 2004048651
020 $a1568812086
040 $aDLC$cDLC
042 $apcc
050 00 $aQA76.76.C672$bF88 2004
082 00 $a794.8/1526$222
100 1 $aFunge, John David,$d1968-
245 10 $aArtificial intelligence for computer games :$ban introduction /$cJohn David Funge.
260 $aWellesley, Mass. :$bPeters,$cc2004.
300 $ax, 146 p. :$bill. ;$c24 cm.
504 $aIncludes bibliographical references (p. 133-141) and index.
650 0 $aComputer games$xProgramming.
650 0 $aArtificial intelligence.