Record ID | marc_loc_2016/BooksAll.2016.part31.utf8:199926803:784 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part31.utf8:199926803:784?format=raw |
LEADER: 00784cam a22002537a 4500
001 2004106451
003 DLC
005 20051007140027.0
008 040428s2005 maua 001 0 eng d
010 $a 2004106451
040 $aEQO$cEQO$dDLC
015 $aGBA473822$2bnb
020 $a1592001556 (pbk.)
035 $a(OCoLC)ocm58754802
042 $alccopycat
050 00 $aQA76.76.C672$bF592 2005
082 00 $a794.8/1526$222
100 1 $aFlynt, John P.
245 10 $aSoftware engineering for game developers /$cJohn P. Flynt with Omar Salem.
260 $aBoston, Mass. :$bThomson/Course Technology,$c2005.
300 $axxxviii, 862 p. :$bill. ;$c23 cm. +$e1 CD-ROM (4 3/4 in.)
500 $aCD-ROM inside back cover.
650 0 $aComputer games$xProgramming.
700 1 $aSalem, Omar.