Record ID | marc_loc_2016/BooksAll.2016.part33.utf8:131228470:1100 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part33.utf8:131228470:1100?format=raw |
LEADER: 01100cam a2200313 a 4500
001 2006031759
003 DLC
005 20070330082631.0
008 061019s2007 nyu c 000 1 eng
010 $a 2006031759
020 $a006057027X (trade bdg.)
020 $a9780060570279 (trade bdg.)
020 $a9780060570286 (lib. bdg.)
020 $a0060570288 (lib. bdg.)
035 $a(OCoLC)ocm76261552
040 $aDLC$cDLC$dIG#$dBAKER$dDPL$dBTCTA$dDLC
042 $alcac$alcac
050 00 $aPZ7.G6693$bGam 2007
082 00 $a[Fic]$222
100 1 $aGorman, Carol.
245 10 $aGames /$cCarol Gorman.
250 $a1st ed.
260 $aNew York :$bHarperCollinsPublishers,$cc2007.
300 $a279 p. ;$c22 cm.
520 $aWhen fourteen-year-old rivals Boot Quinn and Mick Sullivan fight once too often, the new principal devises the punishment of having to play games together at his office, where they learn which battles are worth fighting.
650 1 $aFighting (Psychology)$vFiction.
650 1 $aGames$vFiction.
650 1 $aMiddle schools$vFiction.
650 1 $aSchools$vFiction.