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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part33.utf8:132399847:1057
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part33.utf8:132399847:1057?format=raw

LEADER: 01057cam a2200241 a 4500
001 2006032621
003 DLC
005 20100507080536.0
008 061005s2007 maua b 001 0 eng
010 $a 2006032621
020 $a9780262026147 (hardcover : alk. paper)
040 $aDLC$cDLC$dDLC
050 00 $aGV1469.34.S52$bB64 2007
082 00 $a794.8$222
100 1 $aBogost, Ian.
245 10 $aPersuasive games :$bthe expressive power of videogames /$cIan Bogost.
260 $aCambridge, MA :$bMIT Press,$cc2007.
300 $axii, 450 p. :$bill. ;$c24 cm.
504 $aIncludes bibliographical references (p. [341]-436) and index.
505 0 $aProcedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion.
650 0 $aVideo games$xSocial aspects.
650 0 $aPersuasion (Rhetoric)
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/toc/ecip072/2006032621.html