Record ID | marc_loc_2016/BooksAll.2016.part34.utf8:143285272:2011 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part34.utf8:143285272:2011?format=raw |
LEADER: 02011cam a22002534a 4500
001 2007033749
003 DLC
005 20090829085022.0
008 070813s2008 enka b 001 0 eng
010 $a 2007033749
020 $a9780754662006 (alk. paper)
040 $aDLC$cDLC$dDLC
050 00 $aML3540.7$b.F76 2008
082 00 $a781.5/4$222
245 00 $aFrom Pac-Man to pop music :$binteractive audio in games and new media /$cedited by Karen Collins.
260 $aAldershot, Hampshidre, England ;$aBurlington, VT :$bAshgate,$cc2008.
300 $axv, 207 p. :$bill. ;$c24 cm.
490 0 $aAshgate popular and folk music series
504 $aIncludes bibliographical references (p. [189]-202) and index.
505 0 $aIndustries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz.
650 0 $aVideo game music$xHistory and criticism.
650 0 $aPopular music$xHistory and criticism.
700 1 $aCollins, Karen,$d1973-
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/toc/ecip0726/2007033749.html