Record ID | marc_loc_2016/BooksAll.2016.part34.utf8:162579991:1083 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part34.utf8:162579991:1083?format=raw |
LEADER: 01083cam a2200325 a 4500
001 2007048929
003 DLC
005 20081121090101.0
008 071130s2008 nyu b 001 0 eng
010 $a 2007048929
015 $aGBA889343$2bnb
016 7 $a014669687$2Uk
020 $a9780765619969 (cloth : alk. paper)
020 $a0765619962 (cloth : alk. paper)
035 $a(OCoLC)183608378
035 $a(OCoLC)ocn183608378
040 $aDLC$cDLC$dYDXCP$dBTCTA$dBAKER$dOCLCG$dC#P$dDLC
050 00 $aGV1469.34.P79$bB76 2008
082 00 $a794.801/9$222
084 $a81.65$2bcl
100 1 $aBrown, Harry J.$q(Harry John),$d1972-
245 10 $aVideogames and education /$cHarry J. Brown.
246 3 $aVideo games and education
260 $aArmonk, N.Y. :$bM.E. Sharpe,$cc2008.
300 $axxiii, 223 p. ;$c24 cm.
440 0 $aHistory, humanities, and new technology
504 $aIncludes bibliographical references (p. 201-209) and index.
650 0 $aVideo games$xPsychological aspects.
650 0 $aLearning, Psychology of.
650 0 $aVideo games and children.