Record ID | marc_loc_2016/BooksAll.2016.part34.utf8:167454181:1517 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part34.utf8:167454181:1517?format=raw |
LEADER: 01517cam a2200337 a 4500
001 2007052787
003 DLC
005 20090829095106.0
008 071227s2009 paua bf 001 0 eng
010 $a 2007052787
015 $aGBA889533$2bnb
016 7 $a014669878$2Uk
020 $a9781599048086
020 $a1599048086
020 $a9781599048116 (e-book)
020 $a1599048116 (e-book)
035 $a(OCoLC)ocn185123507
035 $a(OCoLC)185123507
040 $aDLC$cDLC$dYDX$dBAKER$dBTCTA$dYDXCP$dUKM$dBWX$dOCLCG$dCDX$dDLC
042 $alcac
050 00 $aLB1029.S53$bH36 2009
082 00 $a371.39/7$222
245 00 $aHandbook of research on effective electronic gaming in education /$c[edited by] Richard E. Ferdig.
260 $aHershey, PA :$bInformation Science Reference,$cc2009.
300 $a3 v. (lvii, 1486, [33] p.) :$bill. ;$c29 cm.
520 $a"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
504 $aIncludes bibliographical references and index.
650 0 $aSimulation games in education$vHandbooks, manuals, etc.
650 0 $aElectronic games$vHandbooks, manuals, etc.
700 1 $aFerdig, Richard E.$q(Richard Eugene)
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/toc/ecip087/2007052787.html