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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part34.utf8:41747348:1630
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part34.utf8:41747348:1630?format=raw

LEADER: 01630cam a22003857a 4500
001 2006483178
003 DLC
005 20070329083115.0
008 060929s2004 sw a b 000 0 eng d
010 $a 2006483178
020 $a918947127X
035 $a(CStRLIN)MNUGA004548799-B
040 $aOHX$cOHX$dBAKER$dUIU$dNLGGC$dMnU$dDLC
041 1 $aeng$hswe
042 $alccopycat
050 00 $aGV1469.15$b.E45 2004
072 7 $aPN$2lcco
072 7 $aBF$2lcco
084 $a05.38$2bcl
084 $a76.31$2bcl
100 1 $aEgenfeldt-Nielsen, Simon.
240 10 $aForskningsnotat om computerspil og skadelighed.$lEnglish
245 10 $aPlaying with fire :$bhow do computer games influence the player? /$cSimon Egenfeldt-Nielsen & Jonas Heide Smith.
246 30 $aHow do computer games influence the player?
260 $aGöteborg :$bThe International Clearinghouse on Children, Youth and Media, Nordicom, Göteborg University,$c2004.
300 $a39 p. :$bill. ;$c25 cm.
500 $a"The original report [was titled] Forskningsnotat om computerspil og skadelighed (Egenfeldt-Nielsen & Smith, 2003). ... The authors ... have done some revising and updating of the report, which is now available in English"--P. 5.
504 $aIncludes bibliographical references (p. 35-38).
650 0 $aComputer games$xPsychological aspects.
650 0 $aVideo games$xPsychological aspects.
650 0 $aVideo games and children.
650 0 $aVideo games and teenagers.
650 0 $aVideo gamers$xPsychology.
700 1 $aSmith, Jonas Heide.
710 2 $aUNESCO International Clearinghouse on Children, Youth and Media.