Record ID | marc_loc_2016/BooksAll.2016.part36.utf8:100890088:1339 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part36.utf8:100890088:1339?format=raw |
LEADER: 01339cam a2200337 a 4500
001 2009006116
003 DLC
005 20100305085514.0
008 090210s2009 maua b 001 0 eng
010 $a 2009006116
015 $aGBA971315$2bnb
016 7 $a015331491$2Uk
020 $a9780262013352 (hardcover : alk. paper)
020 $a0262013355 (hardcover : alk. paper)
035 $a(OCoLC)ocn305420990
040 $aDLC$cDLC$dBTCTA$dYDXCP$dUKM$dC#P$dDLC
043 $an-us---
050 00 $aQA76.76.C54$bI86 2009
082 00 $a790.20285$222
100 1 $aItō, Mizuko.
245 10 $aEngineering play :$ba cultural history of children's software /$cMizuko Ito.
260 $aCambridge, Mass. :$bMIT Press,$cc2009.
300 $axii, 234 p. :$bill. ;$c24 cm.
490 1 $aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning
504 $aIncludes bibliographical references and index.
505 0 $aAcademics -- Entertainment -- Construction -- Conclusion.
650 0 $aChildren's software$xDevelopment$xHistory$zUnited States
650 0 $aComputer-assisted instruction$zUnited States.
650 0 $aComputers and children$zUnited States.
650 0 $aEntertainment computing$zUnited States.
830 0 $aJohn D. and Catherine T. MacArthur Foundation series on digital media and learning.