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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part36.utf8:135372934:2442
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part36.utf8:135372934:2442?format=raw

LEADER: 02442cam a2200289 a 4500
001 2009033440
003 DLC
005 20100825083508.0
008 090828s2010 mau b 001 0 eng
010 $a 2009033440
015 $aGBB021665$2bnb
016 7 $a015483351$2Uk
020 $a9780262013918 (hardcover : alk. paper)
020 $a0262013916 (hardcover : alk. paper)
035 $a(OCoLC)ocn435628685
040 $aDLC$cDLC$dUKM$dC#P$dYDXCP$dBWX$dCDX$dSNK$dDLC
050 00 $aQA76.5915$b.C695 2010
082 00 $a006.7/54$222
100 1 $aCoyne, Richard.
245 14 $aThe tuning of place :$bsociable spaces and pervasive digital media /$cRichard Coyne.
260 $aCambridge, Mass. :$bMIT Press,$cc2010.
300 $axxviii, 330 p. ;$c24 cm.
504 $aIncludes bibliographical references and index.
520 1 $a"How do pervasive digital devices - smartphones, iPods, GPS navigation systems, and cameras, among others - influence the way we use spaces? In The Tuning of Place, Richard Coyne argues that these ubiquitous devices and the networks that support them become the means of making incremental adjustments within spaces - of tuning place. Pervasive media help us formulate a sense of place, writes Coyne, through their capacity to introduce small changes, in the same way that tuning a musical instrument invokes the subtle process of recalibration. Places are inhabited spaces, populated by people, their concerns, memories, stories, conversations, encounters, and artifacts. The tuning of place - whereby people use their devices in their interactions with one another - is also a tuning of social relations." "The range of ubiquity is vast - from the familiar phones and handheld devices through RFID tags, smart badges, dynamic signage, microprocessors in cars and kitchen appliances, wearable computing, and prosthetics, to devices still in development. Rather than catalog achievements and predictions, Coyne offers a theoretical framework for discussing pervasive media that can inform developers, designers, and users as they contemplate interventions into the environment. Processes of tuning can lead to consideration of themes highly relevant to pervasive computing: intervention, calibration, wedges, habits, rhythm, tags, taps, tactics, thresholds, aggregation, noise, and interference."--BOOK JACKET.
650 0 $aUbiquitous computing.
650 0 $aMobile computing.
650 0 $aOnline social networks.