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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part36.utf8:90660088:4383
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part36.utf8:90660088:4383?format=raw

LEADER: 04383cam a2200505 a 4500
001 2008939495
003 DLC
005 20100424083441.0
008 081015s2008 gw a b 101 0 eng d
010 $a 2008939495
015 $a990908380$2dnb
016 7 $a990908380$2GyFmDB
020 $a9783540892199 (pbk.)
020 $a3540892192 (pbk.)
035 $a(OCoLC)ocn276807168
040 $aOHX$cOHX$dYDXCP$dRVE$dIXA$dMUQ$dAUW$dGBVCP$dDLC
042 $alccopycat
050 00 $aQA76.76.C672$bM537 2008
072 7 $aGV$2lcco
082 00 $a794.8/1526$222
072 7 $aTA$2lcco
111 2 $aMIG 2008$d(2008 :$cUtrecht, Netherlands)
245 10 $aMotion in games :$bfirst international workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008 : revised papers /$cArjan Egges, Arno Kamphuis, Mark Overmars (eds.).
246 30 $aMIG 2008
260 $aBerlin :$bSpringer,$cc2008.
300 $aix, 255 p. :$bill. ;$c24 cm.
490 0 $aLecture notes in computer science,$x0302-9743 ;$v5277
504 $aIncludes bibliographical references and author index.
505 0 $tCrowd simulation.$tTexture synthesis based simulation of secondary agents /$rMarios Kyriakou Yiorgos and$rYiorgos Chrysanthou ;$tUsing the corridor map method for path planning for a large number of characters /$rRoland Geraerts ... [et al.] ;$tReal-time path planning and navigation for multi-agent and crowd simulations /$rMing C. Lin ... [et al.] ;$tPopulate your game scene /$rJulien Pettre ;$tHierarchical path planning for virtual crowds /$rKai Yip Wong and$rCeline Loscos
505 0 $tVirtual humans.$tTowards embodied and situated virtual humans /$rStephane Donikian and$rSebastien Paris ;$tAdaptive body, motion and cloth /$rNadia Magnenat-Thalmann ... [et al.] ;$tFrom motion capture to real-time character animation /$rFranck Multon ... [et al.] --$tMotion synthesis.$tMore motion capture in games---can we make example-based approaches scale? /$rMichael Gleicher ;$tSimulating interactions of characters /$rTaku Komura,$rHubert P.H. Shum and$rEdmond S.L. Ho ;$tMotion prediction for online gaming /$rRynson W.H. Lau and$rAddison Chan ;$tTwo-character motion control: challenge and promise /$rSung Yong Shin ;$tMotion modeling: can we get rid of motion capture? /$rDaniel Thalmann ;$tInformed use of motion synthesis methods /$rHerwin van Welbergen,$rZsofia Ruttkay and$rBalazs Varga ;$tAutomatic estimation of skeletal motion from optical motion capture data /$rZhidong Xiao,$rHammadi Nait-Charif and$rJian J. Zhang.
505 0 $tInterfaces.$tAn Immersive motion interface with edutainment contents for elderly people /$rHyung Seok Kim,$rYoungTae Roh and$rJee-In Kim ;$tDesign of experience and flow in movement-based interaction /$rAnton Nijholt,$rBetsy van Dijk and$rDennis Reidsma --$tNavigation and steering.$tRelaxed steering towards oriented region goals /$rRonan Boulic ;$tOpening doors in motion analysis research /$rArjan Egges ;$tWatch out! A framework for evaluating steering behaviors /$rShawn Singh ... [et al.] ;$tLocomotion manipulation and reaching for humanoids /$rEiichi Yoshida ... [et al.] --$tFacial and behavioral animation.$tConveying emotions through facially animated avatars in networked virtual environments /$rFabian Di Fiore ... [et al.] ;$tAnimating speech in games /$rScott A. King ;$tAutonomous digital actors /$rKen Perlin and$rGerry Seidman
650 0 $aComputer games$xProgramming$vCongresses.
650 0 $aComputer games$xDesign$vCongresses.
650 0 $aMotion$xComputer simulation$vCongresses.
650 6 $aJeux d'ordinateur$xProgrammation$vCongrès.
650 6 $aJeux d'ordinateur$xConception$vCongrès.
650 6 $aMouvement$xSimulation par ordinateur$vCongrès.
650 4 $aComputerspiel$xEdutainment$xDreidimensionale Software$xGraphische Benutzeroberfläche$vKongress$zUtrecht <2008>
650 4 $aComputerspiel$xErweiterte Realität <Informatik>$xGraphische Benutzeroberfläche$xInfotainment$vKongress$zUtrecht <2008>
650 4 $aComputerspiel$xGraphische Benutzeroberfläche$xDreidimensionale Computergraphik$xComputeranimation$vKongress$zUtrecht <2008>
650 4 $aComputerspiel$xMehragentensystem$xSoft Computing$vKongress$zUtrecht <2008>
700 1 $aEgges, Arjan.
700 1 $aKamphuis, Arno.
700 1 $aOvermars, Mark H.,$d1958-
830 0 $aLecture notes in computer science ;$v5277.