Record ID | marc_loc_2016/BooksAll.2016.part37.utf8:160438927:1487 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part37.utf8:160438927:1487?format=raw |
LEADER: 01487cam a2200325 a 4500
001 2010040134
003 DLC
005 20140227172117.0
008 101013s2011 maua b 000 0 eng
010 $a 2010040134
020 $a9781568817187 (hardback)
040 $aDLC$cDLC$dDLC
042 $apcc
050 00 $aT385$b.G6885 2011
082 00 $a006.6$222
084 $aCOM012000$aCOM012040$2bisacsh
245 00 $aGPU Pro2 :$badvanced rendering techniques /$cedited by Wolfgang Engel.
246 3 $aGPU Pro 2
260 $aNatick, Mass. :$bAK Peters,$c2011.
300 $axvii, 480 p. :$bill. (some col.) ;$c25 cm.
520 $a"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" --$cProvided by publisher.
504 $aIncludes bibliographical references.
650 0 $aRendering (Computer graphics)
650 0 $aGraphics processing units$xProgramming.
650 0 $aComputer graphics.
650 0 $aReal-time data processing.
650 0 $aDigital video.
650 7 $aCOMPUTERS / Computer Graphics$2bisacsh.
650 7 $aCOMPUTERS / Programming / Games$2bisacsh.
700 1 $aEngel, Wolfgang F.