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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part37.utf8:165745528:1097
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part37.utf8:165745528:1097?format=raw

LEADER: 01097cam a2200265 a 4500
001 2010044239
003 DLC
005 20111213084305.0
008 101118s2010 mnua j b 001 0 eng
010 $a 2010044239
020 $a9781599205311 (lib. bdg.)
040 $aDLC$cDLC
042 $apcc
050 00 $aQA76.76.C672$bO945 2010
082 00 $a794.8/1526$222
100 1 $aOxlade, Chris.
245 10 $aGaming technology /$cChris Oxlade.
260 $aMankato, Minn. :$bSmart Apple Media,$cc2010.
300 $a46 p. :$bcol. ill. ;$c28 cm.
490 0 $aNew technology
520 $a"Describes the technology used for creating and playing video games. Includes information on how different platforms work and the direction video game technology may be going"--$cProvided by publisher.
500 $aIncludes bibliographical references and index.
505 0 $aElectronics -- Game graphics -- Game platforms -- Games -- Game controllers -- Displays and feedback.
650 0 $aComputer games$xProgramming$vJuvenile literature.
650 0 $aVideo games$xTechnological innovations$vJuvenile literature.