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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part38.utf8:206046281:1327
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part38.utf8:206046281:1327?format=raw

LEADER: 01327cam a2200313 a 4500
001 2011036911
003 DLC
005 20120530084331.0
008 111007s2012 maua b 001 0 eng
010 $a 2011036911
016 7 $a016025954$2Uk
020 $a9780262017374 (hardcover : alk. paper)
020 $a0262017377 (hardcover : alk. paper)
035 $a(OCoLC)ocn756837013
040 $aDLC$beng$cDLC$dYDX$dBTCTA$dUKMGB$dBDX$dYDXCP$dCDX$dTTS$dDLC
050 00 $aGV567.5$b.T39 2012
082 00 $a796.0285$223
100 1 $aTaylor, T. L.
245 10 $aRaising the stakes :$be-sports and the professionalization of computer gaming /$cT. L. Taylor.
260 $aCambridge, Mass. :$bMIT Press,$cc2012.
300 $aviii, 323 p. :$bill. ;$c24 cm.
504 $aIncludes bibliographical references (p. [277]-297) and index.
505 0 $aPlaying for keeps -- Computer games as professional sport -- Professionalizing players -- Growing an industry -- Spectatorship and fandom -- Conclusion -- Appendix: Standard player contract without insurance provision.
650 0 $aComputer games$xSocial aspects.
650 0 $aSports$xSociological aspects$vCase studies.
650 0 $aSports$xPsychological aspects.
650 0 $aInternet games.
650 0 $aCompetition (Psychology)
650 0 $aSports$xComputer network resources.