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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part38.utf8:66669537:1080
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part38.utf8:66669537:1080?format=raw

LEADER: 01080cam a22003134a 4500
001 2010501900
003 DLC
005 20120118090744.0
008 101019s2010 mauab b 001 0 eng c
010 $a 2010501900
015 $aGBA985979$2bnb
015 $a015-36092$2bnb
016 7 $a015360928$2Uk
020 $a9780123744234 (hbk.)
020 $a0123744237 (hbk.)
035 $a(OCoLC)ocn184827824
040 $aUKM$cUKM$dBTCTA$dBAKER$dYDXCP$dBWX$dNUI$dGBVCP$dTXA$dDLC
042 $apcc
050 00 $aQA76.76.C672$bS738 2010
100 1 $aSteed, Anthony.
245 10 $aNetworked graphics :$bbuilding networked games and virtual environments /$cAnthony Steed, Manuel Fradinho Oliveira.
246 30 $aBuilding networked games and virtual environments
260 $aBurlington, MA :$bMorgan Kaufmann,$cc2010.
300 $axi, 522 p. :$bill. (some col.), map ;$c25 cm.
504 $aIncludes bibliographical references and index.
650 0 $aComputer games$xProgramming.
650 0 $aComputer graphics.
650 0 $aVirtual reality.
700 1 $aOliveira, Manuel Fradinho.