Record ID | marc_loc_2016/BooksAll.2016.part39.utf8:173910436:911 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part39.utf8:173910436:911?format=raw |
LEADER: 00911cam a2200265 a 4500
001 2012002530
003 DLC
005 20121016082740.0
008 120123s2012 nyua b 001 0 eng
010 $a 2012002530
020 $a9780415896528 (hbk. : alk. paper)
020 $a9780203106495 (ebk.)
040 $aDLC$cDLC$dDLC
042 $apcc
050 00 $aHD9993.E452$bV528 2012
082 00 $a338.4/77948$223
245 04 $aThe video game industry :$bformation, present state, and future /$cedited by Peter Zackariasson and Timothy L. Wilson.
250 $a1st ed.
260 $aNew York :$bRoutledge,$c2012.
300 $aviii, 268 p. :$bill. ;$c24 cm.
490 0 $aRoutledge studies in innovation, organization, and technology ;$v24
504 $aIncludes bibliographical references and index.
650 0 $aVideo games industry$xHistory.
700 1 $aZackariasson, Peter,$d1972-
700 1 $aWilson, Timothy L.