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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part39.utf8:195966029:2509
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part39.utf8:195966029:2509?format=raw

LEADER: 02509cam a2200361 i 4500
001 2012020396
003 DLC
005 20121102081926.0
008 120717s2012 caua 001 0 eng
010 $a 2012020396
020 $a9781593274245 (pbk.)
020 $a1593274246 (pbk.)
040 $aDLC$beng$cDLC$erda$dDLC
042 $apcc
050 00 $aQA76.6$b.S685 2012
082 00 $a005.1$223
084 $aCOM051000$aCOM051070$aCOM051230$aCOM051300$2bisacsh
100 1 $aSpraul, V. Anton.
245 10 $aThink like a programmer :$ban introduction to creative problem solving /$cby V. Anton Spraul.
264 1 $aSan Francisco :$bNo Starch Press,$c[2012]
300 $axvii, 233 pages :$billustrations ;$c24 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
520 $a"The real challenge of programming isn't learning a language's syntax--it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: Split problems into discrete components to make them easier to solve: Make the most of code reuse with functions, classes, and libraries pick the perfect data structure for a particular job: Master more advanced programming tools like recursion and dynamic memory: Organize your thoughts and develop strategies to tackle particular types of problems. Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art--and the first step in creating your masterpiece is learning to Think Like a Programmer"--$cProvided by publisher.
500 $aIncludes index.
650 0 $aComputer programming.
650 0 $aCreative thinking.
650 0 $aProblem solving.
650 7 $aCOMPUTERS / Programming / General.$2bisacsh
650 7 $aCOMPUTERS / Programming Languages / C++.$2bisacsh
650 7 $aCOMPUTERS / Software Development & Engineering / General.$2bisacsh
650 7 $aCOMPUTERS / Programming / Algorithms.$2bisacsh