Record ID | marc_loc_2016/BooksAll.2016.part39.utf8:226413331:1904 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part39.utf8:226413331:1904?format=raw |
LEADER: 01904cam a2200397 i 4500
001 2012044435
003 DLC
005 20140227172729.0
008 121213t20132013flua b 000 0 eng
010 $a 2012044435
020 $a9781466567436 (alk. paper)
020 $a1466567430 (alk. paper)
040 $aDLC$beng$cDLC$erda$dDLC
042 $apcc
050 00 $aT385$b.G6887 2013
082 00 $a006.6/93$223
084 $aCOM012000$aCOM012040$2bisacsh
245 00 $aGPU Pro 4 :$badvanced rendering techniques /$cedited by Wolfgang Engel.
246 0 $aGPU Pro four
264 1 $aBoca Raton :$bCRC Press, Taylor & Francis Group,$c[2013]
264 4 $c©2013
300 $axv, 366 pages :$billustrations (some color) ;$c25 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
500 $a"An A K Peters Book."
520 $a"With by section editors drawn from a variety of areas in rendering techniques, especially as concerns interactive media and games, this book covers advanced techniques that run on the DirectX or OpenGL run-times, or any other run-time with any language available. It includes topics such as geometry manipulation, rendering techniques, handheld devices programming, effects in image space, shadows, 3D Engine Design, and graphics related tools, environmental effects. The book contains a dedicated section on General Purpose GPU Programming that covers CUDA, DirectCompute and OpenCL examples"--$cProvided by publisher.
504 $aIncludes bibliographical references.
650 0 $aRendering (Computer graphics)
650 0 $aGraphics processing units$xProgramming.
650 0 $aComputer graphics.
650 0 $aReal-time data processing.
650 0 $aDigital video.
650 7 $aCOMPUTERS / Computer Graphics$2bisacsh.
650 7 $aCOMPUTERS / Programming / Games$2bisacsh.
700 1 $aEngel, Wolfgang.