Record ID | marc_loc_2016/BooksAll.2016.part39.utf8:238527300:1696 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part39.utf8:238527300:1696?format=raw |
LEADER: 01696cam a22003737a 4500
001 2012277560
003 DLC
005 20150324081329.0
008 130814s2013 enka 001 0 eng d
010 $a 2012277560
015 $aGBB2B9840$2bnb
016 7 $a016219397$2Uk
020 $a9781118446379 (pbk.)
020 $a1118446372 (pbk.)
035 $a(OCoLC)ocn820108708
040 $aUKMGB$beng$cUKMGB$dOCLCO$dBTCTA$dBDX$dOCLCA$dYDXCP$dCGP$dWIQ$dVP@$dLD4$dDAC$dOCLCA$dOCLCF$dIK2$dOCLCO$dDLC
042 $alccopycat
050 00 $aTJ223.P76$bN87 2013
082 04 $a621.3810285$223
100 1 $aNussey, John.
245 10 $aArduino for dummies /$cby John Nussey.
260 $aChichester :$bJohn Wiley,$cc2013.
300 $axviii, 438 p. :$bill. ;$c24 cm.
490 1 $a--For dummies
500 $aIncludes index.
505 0 $aPt. 1. Getting to know Arduino -- pt. 2. Getting physical with Arduino -- pt. 3. Building on the basics -- pt. 4. Unlocking your Arduino's potential -- pt. 5. Sussing out software -- pt. 6. The part of tens.
520 $aWhether you're an artist, designer, programmer or hobbyist, Arduino lets you learn about and play with electronics. Discover how to build a variety of circuits that can sense or control real-world objects, prototype your own product, and even create interactive artwork.
650 0 $aArduino (Programmable controller)
650 0 $aElectronics$xData processing.
650 0 $aOpen source software.
650 7 $aArduino (Programmable controller)$2fast$0(OCoLC)fst01892754
650 7 $aElectronics$xData processing.$2fast$0(OCoLC)fst01766781
650 7 $aOpen source software.$2fast$0(OCoLC)fst01046097
830 0 $a--For dummies.