Record ID | marc_loc_2016/BooksAll.2016.part39.utf8:289902622:1680 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part39.utf8:289902622:1680?format=raw |
LEADER: 01680cam a2200361 a 4500
001 2012360966
003 DLC
005 20141126075902.0
008 120410t20122012caua b 001 0 eng c
010 $a 2012360966
020 $a9781449307073
020 $a1449307078
035 $a(OCoLC)ocn755698564
040 $aBTCTA$beng$cBTCTA$dOSU$dDLC
042 $apcc
050 00 $aTA1634$b.B648 2012
082 00 $a006.3/7$223
100 1 $aBorenstein, Greg.
245 10 $aMaking things see :$b3D vision with Kinect, Processing, Arduino, and MakerBot /$cGreg Borenstein ; [editors: Andrew Odewahn, Brian Jepson ; illustrator: Rebecca Demarest].
250 $a1st ed.
260 $aSebastopol, CA :$bO'Reilly :$b[Make:Books],$c2012, c2012.
300 $axviii, 416 p. :$bcol. ill. ;$c25 cm.
500 $a"Make: Books; Make: makezine.com"--Cover.
504 $aIncludes bibliographical references and index.
505 0 $aPreface -- 1. What is the Kinect? -- 2. Working with the depth image -- 3. Working with point clouds -- 4. Working with the skeleton data -- 5. Scanning for fabrication -- 6. Using the Kinect for robotics -- 7. Conclusion: what's next? -- A. Appendix. Index.
650 0 $aComputer vision.
650 0 $aArtificial intelligence.
650 0 $aThree-dimensional imaging.
700 1 $aOdewahn, Andrew.
700 1 $aJepson, Brian,$d1967-
856 42 $3Contributor biographical information$uhttp://www.loc.gov/catdir/enhancements/fy1211/2012360966-b.html
856 42 $3Publisher description$uhttp://www.loc.gov/catdir/enhancements/fy1211/2012360966-d.html
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/enhancements/fy1211/2012360966-t.html