Record ID | marc_loc_2016/BooksAll.2016.part39.utf8:31249191:1595 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part39.utf8:31249191:1595?format=raw |
LEADER: 01595cam a22003617a 4500
001 2011414794
003 DLC
005 20111119085512.0
008 110624s2010 caua 001 0 eng d
010 $a 2011414794
020 $a9780596806439 (pbk.)
020 $a0596806434 (pbk.)
035 $a(OCoLC)ocn460060164
040 $aBTCTA$beng$cBTCTA$dYDXCP$dIH9$dTXI$dBWX$dSINLB$dMNW$dDLC
042 $alccopycat
050 00 $aQA76.8.I64$bA47 2010
082 04 $a621.38$222
100 1 $aAllan, Alasdair.
245 10 $aLearning iPhone programming /$cAlasdair Allan.
246 30 $aiPhone programming
250 $a1st ed.
260 $aSebastopol, CA :$bO'Reilly,$cc2010.
300 $axv, 356 p. :$bill. ;$c24 cm.
500 $aIncludes index.
500 $a"From Xcode to App store"--Cover.
520 $aWith this guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks.
505 0 $aWhy go native? -- Becoming a developer -- Your first iPhone app -- Coding in objective-C -- Table-view-based applications -- Other view controllers -- Connecting to the network -- Handling data -- Distributing your application -- Using sensors -- Geolocation and mapping -- Integrating your application -- Other native platforms -- Going further.
650 0 $aiPhone (Smartphone)
650 0 $aiPhone (Smartphone)$xProgramming.
650 0 $aCell phones$xProgramming.
650 0 $aPortable computers.
650 7 $aiPhone (Smartphone)$xComputer software.$2sears
650 7 $aComputer software$xDesign.$2sears