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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part40.utf8:162293553:1712
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part40.utf8:162293553:1712?format=raw

LEADER: 01712cam a22003857a 4500
001 2012551310
003 DLC
005 20130508112725.0
008 130105s2012 enka b 001 0 eng d
010 $a 2012551310
015 $aGBB292031$2bnb
016 7 $a016168796$2Uk
020 $a9781781902400 (paperback)
020 $a1781902402 (paperback)
020 $z1781902410 (ebook)
020 $z9781781902417 (ebook)
035 $a(OCoLC)ocn809938788
040 $aUKMGB$beng$cUKMGB$dOCLCO$dYDXCP$dBTCTA$dCDX$dBWK$dYNK$dBWX$dIUL$dOUN$dDLC
042 $alccopycat
050 00 $aLB1044.87$b.I34 2012
082 04 $a378.17344678$223
245 00 $aIncreasing student engagement and retention using immersive interfaces :$bvirtual worlds, gaming, and simulation /$cedited by Charles Wankel, St. John's University, New York, USA, Patrick Blessinger, St. John's University, New York, USA, in collaboration with Jurate Stanaityte, Neil Washington ; created in partnership with Higher Education, Teaching and Learning.
250 $aFirst edition 2012.
264 1 $aBingley, United Kingdom :$bEmerald,$c2012.
300 $ax, 386 pages :$billustrations ;$c23 cm.
490 0 $aCutting-edge technologies in higher education ;$vv. 6C
504 $aIncludes bibliographical references and index.
650 0 $aInternet in higher education.
650 0 $aEducation, Higher$xSimulation methods.
650 0 $aVirtual reality in education.
650 0 $aSimulation games in education.
700 1 $aWankel, Charles,$eeditor of compilation.
700 1 $aBlessinger, Patrick,$eeditor of compilation.
700 1 $aStanaityte, Jurate,$eeditor of compilation.
700 1 $aWashington, Neil,$eeditor of compilation.