Record ID | marc_loc_2016/BooksAll.2016.part40.utf8:195888824:1324 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part40.utf8:195888824:1324?format=raw |
LEADER: 01324cam a2200301 i 4500
001 2013001108
003 DLC
005 20130620081222.0
008 130328s2013 paua b 001 0 eng
010 $a 2013001108
020 $a9781466640184 (hardcover)
020 $z9781466640191 (ebook)
020 $z9781466640207 (print & perpetual access)
040 $aDLC$beng$cDLC$erda$dDLC
042 $apcc
050 00 $aLB1029.S53$bD47 2013
082 00 $a371.39/7$223
245 00 $aDesign, utilization, and analysis of simulations and game-based educational worlds /$cRichard E. Ferdig, Research Center for Educational Technology-Kent State University, USA, [editor].
264 1 $aHershey PA :$bInformation Science Reference,$c[2013]
300 $axxx, 331 pages :$billustrations ;$c29 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
504 $aIncludes bibliographical references and index.
520 $a"This book presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies"--Provided by publisher.
650 0 $aSimulation games in education.
650 0 $aElectronic games.
700 1 $aFerdig, Richard E.$q(Richard Eugene)$eeditor of compilation.