Record ID | marc_loc_2016/BooksAll.2016.part41.utf8:146676992:1845 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part41.utf8:146676992:1845?format=raw |
LEADER: 01845cam a2200325 i 4500
001 2014007010
003 DLC
005 20141211091033.0
008 140312s2014 flu b 001 0 eng
010 $a 2014007010
020 $a9781466585416 (paperback)
040 $aDLC$beng$cDLC$erda$dDLC
042 $apcc
050 00 $aQA76.76.C672$bT679 2014
082 00 $a005.1/2$223
084 $aCOM012000$aCOM012040$2bisacsh
100 1 $aTotten, Christopher W.
245 13 $aAn architectural approach to level design /$cChristopher W. Totten ; George Mason University, Fairfax, Virginia.
264 1 $aBoca Raton :$bCRC, Taylor & Francis Group,$c[2014]
300 $axxxiv, 433 pages ;$c24 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
520 $a"This book discusses level design, the discipline of creating interactive game environments, with an emphasis on architectural principles. These principles can help level designers create meaningful user experiences and emotional responses for players. This involves elements of spatial psychology, human survival instincts, visual communication, and spatial storytelling, among others. Topics are discussed in a non-software specific context so readers using different types of programs can utilize the content. The book includes an overview of real-world tools and techniques that level designers will find useful in crafting their interactive worlds. "--$cProvided by publisher.
504 $aIncludes bibliographical references and index.
650 0 $aLevel design (Computer science)
650 0 $aSoftware architecture.
650 7 $aCOMPUTERS / Computer Graphics.$2bisacsh
650 7 $aCOMPUTERS / Programming / Games.$2bisacsh
856 42 $3Cover image$uhttp://images.tandf.co.uk/common/jackets/websmall/978146658/9781466585416.jpg