Record ID | marc_loc_2016/BooksAll.2016.part41.utf8:211365067:2449 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part41.utf8:211365067:2449?format=raw |
LEADER: 02449cam a2200373 i 4500
001 2014047275
003 DLC
005 20150609081731.0
008 141208s2015 onca j b 001 0 eng c
010 $a 2014047275
020 $a9780778715085 (reinforced library binding : alk. paper)
020 $a9780778715580 (pbk. : alk. paper)
020 $z9781427115850 (electronic pdf : alk. paper)
020 $z9781427115812 (electronic html : alk. paper)
040 $aNJQ/DLC$beng$cNJQ$erda$dDLC
042 $apcc
050 00 $aQA76.52$b.G54 2015
082 04 $a005$223
100 1 $aGifford, Clive,$eauthor.
245 10 $aAwesome algorithms and creative coding /$cClive Gifford.
264 1 $aSt. Catharines, Ontario ;$aNew York, New York :$bCrabtree Publishing Company,$c2015.
300 $a32 pages :$bcolor illustrations ;$c27 cm.
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
490 0 $aGet connected to digital literacy
504 $aIncludes bibliographical references (page 31) and index.
520 $a"Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use themselves, including Scratch and LOGO, are reviewed. "Stretch Yourself" features give practical activities to help readers explore and test key principles to help reinforce learning and are not linked to specific software or operating systems. "True Story" features give real-world anecdotes from the world of information technology. "Computer Hero" features look at the groundbreaking scientists that paved the way for digital technology today."--$cProvided by publisher.
521 1 $aAges 8-11.
521 2 $aGrades 4 to 6.
505 0 $aCoding your world -- Algorithms in action -- Ones and zeros -- Mind your language -- Languages for learning -- Scratch! -- Accurate algorithms -- Get in step -- Decisions, decisions -- Go with the flow -- Going loopy -- A bug's life -- Coding careers.
650 0 $aComputer programming$vJuvenile literature.
650 0 $aProgramming languages (Electronic computers)$vJuvenile literature.
650 0 $aComputers$vJuvenile literature.