Record ID | marc_loc_2016/BooksAll.2016.part42.utf8:100964519:1308 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part42.utf8:100964519:1308?format=raw |
LEADER: 01308cam a22003138i 4500
001 2015047449
003 DLC
005 20151204085414.0
008 151202s2016 flu 001 0 eng
010 $a 2015047449
020 $a9781138920064 (alk. paper)
040 $aDLC$beng$erda$cDLC
042 $apcc
050 00 $aQA76.76.C672$bA42154 2016
082 00 $a794.8/1526$223
100 1 $aAhearn, Luke,$eauthor.
245 10 $a3D game textures :$bcreate professional game art using Photoshop /$cLuke Ahearn.
250 $aFourth edition.
263 $a1606
264 1 $aBoca Raton, FL :$bCRC Press, Taylor & Francis Group,$c[2016]
300 $apages cm
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
500 $aIncludes index.
505 0 $aThe basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders.
650 0 $aComputer games$xProgramming.
650 0 $aComputer graphics.
630 00 $aAdobe Photoshop.