Record ID | marc_loc_2016/BooksAll.2016.part42.utf8:193467956:2419 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_2016/BooksAll.2016.part42.utf8:193467956:2419?format=raw |
LEADER: 02419cam a22003857i 4500
001 2015451575
003 DLC
005 20151021113412.0
008 150901t20142014caua e 000 0 eng d
010 $a 2015451575
020 $a9781608873173
020 $a160887317X
035 $a(OCoLC)ocn894095202
040 $aAU@$beng$cAU@$erda$dOCLCO$dYDXCP$dBTCTA$dBDX$dCLE$dDLC
042 $alccopycat
050 00 $aNC1766.U52$bF75 2014
082 04 $a791.4334$223
100 1 $aFriedman, Jake S.,$eauthor.
245 14 $aThe art of Blue Sky Studios /$cwritten by Jake S. Friedman.
264 1 $aSan Rafael, California :$bInsight Editions,$c[2014]
264 4 $c©2014
300 $a301 pages :$billustrations (chiefly color) ;$c34 cm
336 $atext$btxt$2rdacontent
336 $astill image$bsti$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
520 $aOver the past 15 years, 20th Century Fox and Blue Sky Studios have revolutionized computer animation with some of the most beloved movies of all time, from their initial success with "Ice Age" in 2002 to hits like "Robots, Rio, Dr. Seuss' Horton Hears a Who!, Epic, " and the four "Ice Age" sequels. For the first time, this deluxe coffee-table book tells the remarkable tale of Blue Sky's success, from its origins as a live-action visual effects company to its partnership with 20th Century Fox and reinvention as a driving force in the world of computer-generated animation. With exclusive access to Blue Sky's archives and the exceptional artists who have made characters like "Ice Age's" Scrat and "Rio's" Blu and Jewel household names, this book takes an in-depth behind-the-scenes look at one of animation's greatest success stories. Featuring never-before-seen concept art, early sketches, stunning stills, and other unique visuals, "The Art of Blue Sky Studios" delivers the complete illustrated history of this outstanding creative force in computer-generated animation.
610 20 $aBlue Sky Studios.
630 00 $aIce age (Motion picture)
650 0 $aAnimation (Cinematography)
650 0 $aComputer animation.
650 0 $aAnimated films.
650 0 $aArt in motion pictures.
856 42 $3Contributor biographical information$uhttp://www.loc.gov/catdir/enhancements/fy1603/2015451575-b.html
856 42 $3Publisher description$uhttp://www.loc.gov/catdir/enhancements/fy1603/2015451575-d.html