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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part42.utf8:35484079:1804
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part42.utf8:35484079:1804?format=raw

LEADER: 01804cam a2200349 i 4500
001 2015000391
003 DLC
005 20150616084250.0
008 150203s2015 pau b 001 0 eng
010 $a 2015000391
020 $a9781466681750 (hardcover)
020 $z9781466681767 (ebook)
040 $aDLC$beng$cDLC$erda$dDLC
042 $apcc
050 00 $aZ692.E4215$bR38 2015
082 00 $a025.2/84$223
100 1 $aRatliff, Jacob A.,$d1983-
245 10 $aIntegrating video game research and practice in library and information science /$cJacob A. Ratliff, Independent Researcher, USA.
264 1 $aHershey, PA :$bInformation Science Reference (an imprint of IGI Global),$c[2015]
300 $axv, 300 pages ;$c29 cm.
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
490 0 $aAdvances in Library and Information Science book series
504 $aIncludes bibliographical references (pages 282-296) and index.
520 $a"This book brings together video gaming culture and its unique forms of communication with information behavior research while detailing the nuances of video games and their influence"--$cProvided by publisher.
505 0 $aA classification of video games and players -- Players as people -- Video game communication -- Video games and health -- Video games and society -- Video games and government -- Libraries and video games : why? -- Video games and education -- Libraries and video games : the practical -- Gaming and information behavior -- Gaming and user centered design -- Conclusion.
650 0 $aLibraries$xSpecial collections$xVideo games.
650 0 $aVideo games$xResearch.
650 0 $aVideo games$xSocial aspects.
650 0 $aVideo games in education.
650 0 $aInformation behavior.