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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part42.utf8:36781436:2743
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part42.utf8:36781436:2743?format=raw

LEADER: 02743cam a2200373 i 4500
001 2015001282
003 DLC
005 20150808081714.0
008 150121s2015 enka b 001 0 eng
010 $a 2015001282
020 $a9781137468338 (hardback)
040 $aDLC$beng$cDLC$erda$dDLC
042 $apcc
050 00 $aQA76.76.I59$bE48 2015
082 00 $a006.8$223
084 $aJNF060000$aSOC032000$aSOC052000$2bisacsh
100 1 $aElund, Jude,$d1978-
245 10 $aSubversion, sexuality and the virtual self /$cJude Elund, Edith Cowan University, Australia.
264 1 $aHoundmills, Basingstoke, Hampshire ;$aNew York :$bPalgrave Macmillan,$c2015.
300 $avii, 178 pages :$billustrations ;$c23 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
520 $a"This book is about the construction of identity in digitised and virtual screen environments. It investigates the phenomenon of three-dimensional virtual worlds in relation to our physical selves. Using four regions of Second Life as a foundation of analysis, this book explores the issues surrounding the body, embodiment, virtual space and tourism, as well as examining notions of subversion as they relate to gender and sexuality in screen environments. The key arguments put forth in this work have their foundations in poststructuralist theories of the body and the cultural construction of identity. Most important to this analysis are the cultural and social conditions that replicate dominant tropes of power and agency as they are applied to representational practices, such as embodying oneself via an avatar through the screen. The arguments in this book are readily extendible to other on-screen environments due to the proliferation of virtual environments and other social networks which are premised on real-time engagement through digitized interaction"--$cProvided by publisher.
505 8 $aMachine generated contents note: -- IntroductionChapter 1 - Embodiment, virtual experience and the body: Possibilities for subversion?Chapter 2 - Tourism: Island utopias in the virtual sunChapter 3 - Intersections in space, nature and mythologyChapter 4 - Masculinity, mass consumerism and subversive sexChapter 5 - The female body in virtual spaceChapter 6 - Subverting gender ConclusionReferences.
650 0 $aAvatars (Virtual reality)
650 0 $aOnline identities.
650 0 $aShared virtual environments.
650 0 $aVirtual reality.
650 0 $aHuman-computer interaction.
650 0 $aSex role in mass media.
650 0 $aTechnological innovations$xSocial aspects.
650 7 $aSOCIAL SCIENCE / Gender Studies.$2bisacsh
650 7 $aSOCIAL SCIENCE / Media Studies.$2bisacsh