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MARC Record from Library of Congress

Record ID marc_loc_2016/BooksAll.2016.part42.utf8:36813177:2371
Source Library of Congress
Download Link /show-records/marc_loc_2016/BooksAll.2016.part42.utf8:36813177:2371?format=raw

LEADER: 02371cam a2200361 i 4500
001 2015001295
003 DLC
005 20150828091819.0
008 150121s2015 enk b 001 0 eng
010 $a 2015001295
020 $a9781137306036 (hardback)
040 $aDLC$beng$cDLC$erda$dDLC
042 $apcc
050 00 $aP96.N35$bH37 2015
082 00 $a302.23$223
084 $aCGN004080$aSOC022000$aSOC052000$2bisacsh
100 1 $aHarvey, Colin B.,$d1971-
245 10 $aFantastic transmedia :$bnarrative, play and memory across science fiction and fantasy storyworlds /$cColin B. Harvey, King's College London, UK.
264 1 $aHoundmills, Basingstoke, Hampshire ;$aNew York :$bPalgrave Macmillan,$c2015.
300 $axii, 238 pages ;$c23 cm
336 $atext$2rdacontent
337 $aunmediated$2rdamedia
338 $avolume$2rdacarrier
504 $aIncludes bibliographical references (pages 208-231) and index.
520 $a"In Fantastic Transmedia, writer and academic Colin B Harvey explores the manifold ways in which science fiction and fantasy franchises use transmedial techniques to create complex and involving imaginary worlds. From high profile franchises like Star Wars, Halo and the Marvel Cinematic Universe to far smaller, micro-budgeted indie projects, Harvey explores the ways in which fantastic storyworlds use novels, television shows, films, comic books, videogames, toys and User-Generated Content to extend and deepen audiences' experiences. Through numerous case studies Harvey identifies story, play and memory as the key mechanisms through which such creators develop, spread, and emotionally engage"--$cProvided by publisher.
505 8 $aMachine generated contents note: -- 1. Fantastic Transmedia2. Stories and Worlds3. Of Hobbits and Hulks: Adaptation Versus Narrative Expansion4. Canon-Fodder: Halo and Horizontal Remembering5. Configuring Memory in the Buffyverse6. Material Myths and Nostalgia-Play in Star Wars7. Fantastically Independent8. Transmedia MemoryBibliographyIndex.
650 0 $aNarration (Rhetoric)
650 0 $aStorytelling in mass media.
650 0 $aMotion pictures and video games.
650 0 $aFilm adaptations$xHistory and criticism.
650 0 $aConvergence (Telecommunication)
650 7 $aSOCIAL SCIENCE / Popular Culture.$2bisacsh
650 7 $aSOCIAL SCIENCE / Media Studies.$2bisacsh