Record ID | marc_loc_updates/v35.i20.records.utf8:9016851:1160 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v35.i20.records.utf8:9016851:1160?format=raw |
LEADER: 01160cam a2200277 a 4500
001 2002003640
003 DLC
005 20070509133250.0
008 020321s2003 nyu c 000 1 eng
010 $a 2002003640
020 $a0399237062
040 $aDLC$cDLC$dDLC
042 $alcac
050 00 $aPZ7.L96775$bWi 2003
082 00 $a[Fic]$221
100 1 $aLubar, David.
245 10 $aWizards of the game /$cDavid Lubar.
260 $aNew York :$bPhilomel Books,$cc2003.
300 $a166 p. ;$c22 cm.
520 $aEighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.
650 1 $aFantasy games$vFiction.
650 1 $aMagic$vFiction.
650 1 $aWizards$vFiction.
650 1 $aSchools$vFiction.
856 42 $3Contributor biographical information$uhttp://www.loc.gov/catdir/enhancements/fy0717/2002003640-b.html
856 42 $3Publisher description$uhttp://www.loc.gov/catdir/enhancements/fy0717/2002003640-d.html