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MARC Record from Library of Congress

Record ID marc_loc_updates/v35.i53.records.utf8:3944933:1604
Source Library of Congress
Download Link /show-records/marc_loc_updates/v35.i53.records.utf8:3944933:1604?format=raw

LEADER: 01604cam a2200325 a 4500
001 2007024492
003 DLC
005 20071228094620.0
008 070614s2008 paua b 001 0 eng
010 $a 2007024492
020 $a9781591406464 (hardcover)
020 $a1591406463 (hardcover)
020 $a9781591406488 (ebook)
020 $a159140648X (ebook)
035 $a(OCoLC)ocn144769295
035 $a(OCoLC)144769295$z(OCoLC)156808148
040 $aDLC$cDLC$dBAKER$dBTCTA$dC#P$dYDXCP$dDLC
042 $alcac
050 00 $aQ336$b.B415 2008
082 00 $a794.8/163$222
245 00 $aBiologically inspired artificial intelligence for computer games /$cDarryl Charles ... [et al.].
260 $aHershey, PA :$bMedical Information Science Reference,$cc2008.
300 $axiv, 262 p. :$bill. ;$c27 cm.
520 $a"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and interesting games, creating an invaluable collection supporting both technological research and the gaming industry"--Provided by publisher.
504 $aIncludes bibliographical references and index.
650 0 $aArtificial intelligence$xComputer games.
650 0 $aArtificial intelligence$xBiological applications.
650 0 $aResearch$xComputer games.
700 1 $aCharles, Darryl.
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/toc/ecip0720/2007024492.html