Record ID | marc_loc_updates/v35.i53.records.utf8:5187211:1137 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v35.i53.records.utf8:5187211:1137?format=raw |
LEADER: 01137nam a22002538a 4500
001 2007052787
003 DLC
005 20071228091821.0
008 071227s2008 pau bf 000 0 eng
010 $a 2007052787
020 $a9781599048086 (hardcover)
020 $a9781599048116 (e-book)
040 $aDLC$cDLC
050 00 $aLB1029.S53$bH36 2008
082 00 $a371.39/7$222
245 00 $aHandbook of research on effective electronic gaming in education /$cRichard E. Ferdig, editor.
260 $aHershey, PA :$bInformation Science Reference,$cc2008.
263 $a0807
300 $ap. cm.
520 $a"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.
504 $aIncludes bibliographical references.
650 0 $aSimulation games in education$vHandbooks, manuals, etc.
650 0 $aElectronic games$vHandbooks, manuals, etc.
700 1 $aFerdig, Richard E.$q(Richard Eugene)