Record ID | marc_loc_updates/v36.i15.records.utf8:5073591:1561 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v36.i15.records.utf8:5073591:1561?format=raw |
LEADER: 01561cam a2200301 a 4500
001 2007004566
003 DLC
005 20080410191808.0
008 070201s2008 nyua b 001 0 eng
010 $a 2007004566
020 $a1418015415
020 $a9781418015411
035 $a(OCoLC)ocm82472330
035 $a(OCoLC)82472330
040 $aDLC$cDLC$dBAKER$dC#P$dBTCTA$dYDXCP$dDLC
050 00 $aHD9993.E452$bH54 2008
082 00 $a794.8068/4$222
100 1 $aHight, John,$d1960-
245 10 $aGame development essentials :$bgame project management /$cJohn Hight, Jeannie Novak.
246 30 $aGame project management
260 $aClifton Park, NY :$bThomson Delmar Learning,$cc2008.
300 $axx, 284 p. :$bill. (chiefly col.) ;$c26 cm. +$e1 CD-ROM (4 3/4 in.)
504 $aIncludes bibliographical references (p. 274-278) and index.
505 0 $aHistory of game project management : from engineer to producer -- Concept development : describing the big idea -- Game design : defining the vision -- Technical design : creating the blueprint for production -- Art & sound design : giving the game shape and emotion -- Production plan : bringing order to chaos -- Team management : communication, objectivity, and leadership -- External relationships : managing beyond the development team -- Putting it all together : from idea to reality.
650 0 $aVideo games industry$xManagement.
650 0 $aProject management.
700 1 $aNovak, Jeannie,$d1966-
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/toc/ecip0710/2007004566.html