Record ID | marc_loc_updates/v36.i48.records.utf8:4315550:973 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v36.i48.records.utf8:4315550:973?format=raw |
LEADER: 00973cam a22002774a 4500
001 2008026274
003 DLC
005 20081126121356.0
008 080611s2009 ne a 001 0 eng
010 $a 2008026274
020 $a9780240810799 (pbk. : alk. paper)
020 $a0240810791 (pbk. : alk. paper)
035 $a(OCoLC)ocn232002208
035 $a(OCoLC)232002208$z(OCoLC)226659618
040 $aDLC$cDLC$dBAKER$dYDXCP$dBTCTA$dC#P$dBWX$dDLC
050 00 $aTR897.7$b.H485 2009
082 00 $a006.6/96$222
100 1 $aHess, D. Roland.
245 10 $aAnimating with Blender :$bhow to create short animations from start to finish /$cD. Roland Hess.
260 $aAmsterdam ;$aBoston :$bElsevier/Focal Press,$cc2009.
300 $axii, 352 p. :$bcol. ill. ;$c24 cm. +$e1 DVD-ROM (4 3/4 in.)
500 $aIncludes index.
650 0 $aComputer animation.
650 0 $aThree-dimensional display systems.
650 0 $aComputer graphics.
630 00 $aBlender (Computer file)