Record ID | marc_loc_updates/v36.i49.records.utf8:4966512:2668 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v36.i49.records.utf8:4966512:2668?format=raw |
LEADER: 02668cam a22003374a 4500
001 2006001521
003 DLC
005 20081208114059.0
008 060117s2006 ncu b 001 0 eng
010 $a 2006001521
020 $a0786424362 (softcover : alk. paper)
020 $a9780786424368
035 $a(OCoLC)ocm63122794
040 $aDLC$cDLC$dBAKER$dC#P$dVP@$dDLC
042 $apcc
050 00 $aGV1469.6$b.G36 2006
082 00 $a793.93$222
245 00 $aGaming as culture :$bessays on reality, identity and experience in fantasy games /$cedited by J. Patrick Williams, Sean Q. Hendricks and W. Keith Winkler.
260 $aJefferson, N.C. :$bMcFarland & Co.,$cc2006.
300 $aviii, 224 p. ;$c23 cm.
520 $a"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.
504 $aIncludes bibliographical references and index.
505 0 $aIntroduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler -- The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul -- Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks -- Social events and roles in Magic : a semiotic analysis / Csilla Weninger -- Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams -- Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut -- Playing with identity : unconscious desire and role-playing games / Michelle Nephew -- The business and the culture of gaming / W. Keith Winkler -- Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith -- Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello -- Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh.
650 0 $aFantasy games$xSocial aspects.
650 0 $aRole playing$xSocial aspects.
650 0 $aLeisure$xSocial aspects.
650 0 $aPopular culture.
700 1 $aWilliams, J. Patrick,$d1970-
700 1 $aHendricks, Sean Q.
700 1 $aWinkler, W. Keith.
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/toc/ecip066/2006001521.html