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MARC Record from Library of Congress

Record ID marc_loc_updates/v37.i29.records.utf8:7080773:1169
Source Library of Congress
Download Link /show-records/marc_loc_updates/v37.i29.records.utf8:7080773:1169?format=raw

LEADER: 01169nam a22003017a 4500
001 2007939369
003 DLC
005 20090720183515.0
007 co ugu||||||||
008 071012s2008 at af b 001 0 eng d
010 $a 2007939369
020 $a9781584505235 (hbk.)
020 $a1584505230 (hbk.)
035 $a(OCoLC)ocn225606331
040 $aIBS$cIBS$dIBS$dBAKER$dYDXCP$dDLC
042 $alccopycat
050 00 $aQA76.76.C672$bA4264 2008
082 04 $a794.81511
245 00 $aAI game programming wisdom 4 /$cedited by Steve Rabin.
246 3 $aArtificial intelligence game programming wisdom 4
260 $aAustralia ;$aUnited States :$bCourse Technology, Cengage Learning,$cc2008.
300 $axxxvi, 699 p., [4] p. of plates :$bill. (some col.) ;$c24 cm. +$e1 CD-ROM (4 3/4 in.).
504 $aIncludes bibliographical references and index.
505 0 $aGeneral wisdom -- Movement and pathfinding -- Architecture -- Tactics and planning -- Genre specific -- Scripting and dialogue -- Learning and adaptation.
650 0 $aComputer games$xDesign.
650 0 $aComputer games$xProgramming.
650 0 $aComputer graphics.
700 1 $aRabin, Steve.