Record ID | marc_loc_updates/v37.i45.records.utf8:5012874:1152 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v37.i45.records.utf8:5012874:1152?format=raw |
LEADER: 01152cam a2200313 a 4500
001 2008042150
003 DLC
005 20091103151511.0
008 080926s2009 maua b 001 0 eng
010 $a 2008042150
015 $aGBA976423$2bnb
016 7 $a015341370$2Uk
020 $a9780262162579 (hardcover : alk. paper)
020 $a0262162571 (hardcover : alk. paper)
035 $a(OCoLC)ocn261204382
040 $aDLC$cDLC$dBTCTA$dYDXCP$dUKM$dC#P$dCDX$dBWX$dDLC
050 00 $aGV1469.17.S63$bP42 2009
082 00 $a794.8/1$222
100 1 $aPearce, Celia.
245 10 $aCommunities of play :$bemergent cultures in multiplayer games and virtual worlds /$cCelia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi.
260 $aCambridge, Mass. :$bMIT Press,$cc2009.
300 $axiii, 327 p. :$bill. ;$c24 cm.
504 $aIncludes bibliographical references and index.
650 0 $aInternet games$xSocial aspects.
650 0 $aFantasy games$xSocial aspects.
650 0 $aRole playing$xSocial aspects.
650 0 $aShared virtual environments$xSocial aspects.
650 0 $aCommunities.
650 0 $aCommunity life.