Record ID | marc_loc_updates/v37.i47.records.utf8:10174413:1007 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v37.i47.records.utf8:10174413:1007?format=raw |
LEADER: 01007cam a22002897a 4500
001 2008298522
003 DLC
005 20091120100539.0
008 080904s2008 caua 000 0 eng
010 $a 2008298522
015 $aGBA882485$2bnb
016 7 $a014656175$2Uk
020 $a9780123744470 (pbk.)
020 $a0123744474 (pbk.)
035 $a(OCoLC)ocn213839349
040 $aUKM$cUKM$dBTCTA$dBAKER$dYDXCP$dDLC
042 $alccopycat
050 00 $aQA76.76.C672$bI75 2008
082 04 $a794.81526$222
100 1 $aIsbister, Katherine,$d1969-
245 10 $aGame usability :$badvancing the player experience /$cby Katherine Isbister, Noah Schaffer.
260 $aSan Francisco, Calif. :$bMorgan Kaufmann ;$aOxford :$bElsevier Science [distributor],$cc2008.
300 $ax, 388 p. :$bill. ;$c24 cm.
650 0 $aComputer games$xDesign.
650 0 $aComputer games$xProgramming.
700 1 $aSchaffer, Noah.
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/toc/fy1002/2008298522.html