Record ID | marc_loc_updates/v38.i03.records.utf8:11479913:4085 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v38.i03.records.utf8:11479913:4085?format=raw |
LEADER: 04085cam a22003737a 4500
001 2009417356
003 DLC
005 20100112140640.0
008 090414s2009 caua 001 0 eng
010 $a 2009417356
020 $a9780321573827
020 $a032157382X
035 $a(OCoLC)ocn274267997
040 $aIMR$cIMR$dNOR$dIAY$dDLC
042 $alccopycat
050 00 $aTR897.7$b.C456 2009
082 00 $a006.6/96$222
100 1 $aChun, Russell.
245 10 $aAdobe Flash CS4 Professional :$bclassroom in a book /$c[writer: Russell Chun].
246 30 $aFlash CS4 professional
260 $aBerkeley, Calif. :$bPeachpit,$cc2009.
300 $axiii, 355 p. :$bcol. ill. ; 23 cm. +$e1 CD-ROM (4 3/4 in.)
490 1 $aClassroom in a book : the official training workbook from Adobe Systems
500 $aIncludes index.
538 $aCD-ROM included for Windows and Mac OS.
505 00 $tGetting started --$g1.$tGetting acquainted --$tStarting Flash and opening a file --$tGetting to know the work area --$tWorking with the Library Panel --$tUnderstanding the timeline --$tOrganizing layers in a timeline --$tUsing the Property Inspector--$tUsing the Tools Panel --$tUndoing steps in Flash --$tPreviewing your movie --$tPublishing your movie --$tFinding resources for using Flash --$tChecking for updates --$g2.$tWorking with graphics --$tGetting started --$tUnderstanding strokes and fills --$tCreating rectangles --$tUsing a gradient fill --$tMaking selections --$tDrawing ovals --$tMaking patterns --$tCreating curves --$tCreating transparencies --$tCreating and editing text --$g3.$tCreating and editing symbols --$tGetting started --$tImporting illustrator files --$tAbout symbols --$tCreating symbols --$tImporting Photoshop files --$tEditing and managing symbols --$tChanging the size and position of instances --$tChanging the color effect of instances --$tUnderstanding blend effects --$tApplying filters for special effects --$tPositioning in 3D space --
505 00 $g4.$tAdding animation --$tGetting started --$tAbout animation --$tUnderstanding the project file --$tAnimating position --$tChanging the pacing and timing --$tAnimating transparency --$tAnimating filters --$tAnimating transformations --$tChanging the path of the motion --$tSwapping tween targets --$tCreating nested animations --$tUsing the motion editor --$tEasing --$tAnimating 3D motion --$tPreviewing the animation --$g5.$tArticulated motion and morphing --$tGetting started --$tARticulated motion with inverse kinematics --$tConstraining joints --$tInverse kinematics with shapes --$tArmature options --$tMorphing with shape tweens --$tUsing shape hints --$g6.$tCreating interactive navigation --$tGetting started --$tAbout interactive movies --$tDesigning a layout --$tCreating buttons --$tUnderstanding ActionScript 3.0 --$tAdding a stop action --$tCreating event handlers for buttons --$tCreating destination keyframes --$tPlaying animation at the destination --$tAnimate buttons --
505 00 $g7.$tWorking with sound and video --$tGetting started --$tUnderstanding the project file --$tUsing sounds --$tUnderstanding Flash Video --$tUsing the Adobe Media Encoder --$tUnderstanding encoding options --$tPlayback of external video --$tWorking with video and transparency --$tEmbedding Flash Video --$g8.$tUsing components --$tGetting started --$tAbout components --$tAdding a text component --$tUsing components to create interactivity --$g9.$tLoading and controlling Flash content --$tGetting started --$tLoading external content --$tRemoving external content --$tControlling movie clips --$tCreating masks --$g10.$tPublishing Flash documents --$tGetting started --$tTesting a Flash document --$tUnderstanding the band width profiler --$tAdding metadata --$tPublishing a movie for the Web --$tAlternative publishing options --$tAppendix : Hexadecimal color codes --$tIndex.
650 0 $aComputer animation.
650 0 $aInteractive multimedia.
630 00 $aFlash (Computer file)
650 0 $aWeb sites$xDesign.
710 2 $aAdobe Systems.
830 0 $aClassroom in a book.