Record ID | marc_loc_updates/v38.i19.records.utf8:11191306:1444 |
Source | Library of Congress |
Download Link | /show-records/marc_loc_updates/v38.i19.records.utf8:11191306:1444?format=raw |
LEADER: 01444cam a2200337 a 4500
001 2009038600
003 DLC
005 20100508104128.0
008 090930s2010 njua 001 0 eng
010 $a 2009038600
015 $aGBA990772$2bnb
016 7 $a015371057$2Uk
020 $a9780321617750 (pbk. : alk. paper)
020 $a0321617754 (pbk. : alk. paper)
035 $a(OCoLC)ocn458581437
040 $aDLC$cDLC$dYDX$dYDXCP$dCDX$dBWX$dUKM$dDLC
050 00 $aTR897.7$b.Z37 2010
082 00 $a006.6/96$222
100 1 $aZarra, Marcus,$d1970-
245 10 $aCore animation :$bsimplified animation techniques for Mac and iPhone development /$cMarcus Zarra, Matt Long.
260 $aUpper Saddle River, NJ :$bAddison-Wesley,$cc2010.
300 $axii, 245 p. :$bill. (some col.) ;$c23 cm.
490 0 $aCore frameworks series
504 $aIncludes bibliographical references and index.
505 0 $aWhat is core animation? -- What can and should I animate? -- Basic animations -- Keyframe animation -- Layer transforms -- Layer filters -- QuickTime layers -- OpenGL Layer -- Quartz composer layer -- Other useful layers -- User interaction -- Performance -- Core animation on the iPhone.
650 0 $aComputer animation
650 0 $aCore animation (Application development environment)
650 0 $aApplication program interfaces (Computer software)
630 00 $aMac OS.
630 00 $aiPhone OS.
700 1 $aLong, Matt,$d1973-