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MARC Record from Library of Congress

Record ID marc_loc_updates/v38.i38.records.utf8:10877424:2608
Source Library of Congress
Download Link /show-records/marc_loc_updates/v38.i38.records.utf8:10877424:2608?format=raw

LEADER: 02608nam a22003497a 4500
001 2010277736
003 DLC
005 20100920152227.0
008 100316s2009 cc a 001 0 eng d
010 $a 2010277736
015 $a994479115$2dnb
020 $a9780596155445
020 $a0596155441
035 $a(OCoLC)ocn318413920
040 $aBTCTA$cBTCTA$dBIB$dCDX$dIHY$dBWX$dEINCP$dHSA$dEINCP$dGBVCP$dDLC
042 $alccopycat
050 00 $aQA76.59$b.F554 2009
082 04 $a005.26$222
100 1 $aFling, Brian.
245 10 $aMobile design and development /$cBrian Fling.
246 34 $aMobile design and development :$bpractical techniques for creating mobile sites and web apps
250 $a1st ed.
260 $aBeijing ;$aSebastopol, Calif. :$bO'Reilly,$cc2009.
300 $axix, 309 p. :$bill. ;$c24 cm.
500 $aIncludes index.
505 0 $aBrief history of mobile : In the beginning, The evolution of devices, the brick era, the candy bar era, the feature phone era, the Smartphone era, the Touch era -- Mobile ecosystem : Operators, networks, Devices, Platforms, Application frameworks, Java, S60, BREW, Flash Lite, Windows Mobile, Cocoa Touch, Android SDK, Web Runtimes (WRTs), WebKit, the Web, applications, services -- Why mobile? -- Designing for context -- Developing a mobile strategy: forget what you think you know; believe what you see, not what you read; constraints never come first; Focus on context, goals, and needs; you can't support everything; Don't convert, create; Keep it simple -- Types of mobile applications -- Mobile application medium types: SMS; Mobile websites; Mobile web widgets; Mobile web applications; Native applications; Games; Mobile application media matrix; Application context; Utility context ; Locale context; Informative applications' Productivity application context ; Immersive full-screen applications; Application context matrix -- Mobile information architecture -- Mobile desire -- Mobile web apps versus native applications -- Mobile 2.0 -- Mobile web development -- iPhone web apps -- Adapting to devices -- Making money in mobile -- Supporting devices -- The future of mobile.
650 0 $aMobile computing.
650 0 $aMobile computing$xProgramming.
650 0 $aApplication software$xDevelopment.
856 42 $3Contributor biographical information$uhttp://www.loc.gov/catdir/enhancements/fy1008/2010277736-b.html
856 42 $3Publisher description$uhttp://www.loc.gov/catdir/enhancements/fy1008/2010277736-d.html
856 41 $3Table of contents only$uhttp://www.loc.gov/catdir/enhancements/fy1010/2010277736-t.html