It looks like you're offline.
Open Library logo
additional options menu

MARC Record from Library of Congress

Record ID marc_loc_updates/v39.i08.records.utf8:5450644:1216
Source Library of Congress
Download Link /show-records/marc_loc_updates/v39.i08.records.utf8:5450644:1216?format=raw

LEADER: 01216cam a2200253 a 4500
001 2010029619
003 DLC
005 20110217133123.0
008 100713s2011 nyua b 001 0 eng
010 $a 2010029619
020 $a9781594202858
020 $a1594202850
035 $a(OCoLC)ocn646111856
040 $aDLC$cDLC$dYDX$dBTCTA$dYDXCP$dUPZ$dJRS$dMOF$dDLC
050 00 $aGV1201.38$b.M34 2011
082 00 $a306.4/87$222
100 1 $aMcGonigal, Jane.
245 10 $aReality is broken :$bwhy games make us better and how they can change the world /$cJane McGonigal.
260 $aNew York :$bPenguin Press,$c2011.
300 $a388 p. :$bill. ;$c25 cm.
504 $aIncludes bibliographical references (p. [364]-378) and index.
505 0 $aWhy games make us happy -- Reinventing reality -- How very big games can change the world.
520 $aVisionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
650 0 $aComputer games$xSocial aspects.