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MARC Record from Library of Congress

Record ID marc_loc_updates/v39.i29.records.utf8:4439609:1428
Source Library of Congress
Download Link /show-records/marc_loc_updates/v39.i29.records.utf8:4439609:1428?format=raw

LEADER: 01428cam a2200301 a 4500
001 2009009931
003 DLC
005 20110718141554.0
008 090312s2009 ncuab b 001 0 eng
010 $a 2009009931
020 $a9780786441099 (softcover : alk. paper)
020 $a0786441097 (softcover : alk. paper)
035 $a(OCoLC)ocn316098998
040 $aDLC$cDLC$dYDXCP$dBTCTA$dYDX$dCDX$dC#P$dBWX$dDLC
050 00 $aQA76.76.I59$b.W34 2009
082 00 $a004.01/9$222
100 1 $aWaggoner, Zach,$d1973.
245 10 $aMy avatar, my self :$bidentity in video role-playing games /$cZach Waggoner.
260 $aJefferson, N.C. :$bMcFarland,$cc2009.
300 $av, 201 p. :$bill., maps ;$c23 cm.
504 $aIncludes bibliographical references (p. 193-198) and index.
520 $a"This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers. Features 15 photographs of videogame screens, and an appendix of sample videogame transcription data"--Provided by publisher.
650 0 $aAvatars (Virtual reality)
650 0 $aVideo games.
650 0 $aVirtual reality.
650 0 $aOnline identities.
650 0 $aShared virtual environments.
650 0 $aHuman-computer interaction.