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MARC Record from Library of Congress

Record ID marc_loc_updates/v39.i43.records.utf8:6360465:1328
Source Library of Congress
Download Link /show-records/marc_loc_updates/v39.i43.records.utf8:6360465:1328?format=raw

LEADER: 01328cam a22003258a 4500
001 2010053535
003 DLC
005 20111019091127.0
008 110112s2011 mau b 001 0 eng
010 $a 2010053535
020 $a9781568817231 (hardback)
040 $aDLC$cDLC$dDLC
042 $apcc
050 00 $aT385$b.D875 2011
082 00 $a006.6$222
084 $aCOM012040$2bisacsh
100 1 $aDunn, Fletcher.
245 10 $a3D math primer for graphics and game development /$cFletcher Dunn, Ian Parberry.
246 3 $aThree-D math primer for graphics and game development
250 $a2nd ed.
260 $aNatick, MA :$bA K Peters,$c2011.
263 $a1105
300 $ap. cm.
520 $a"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--$cProvided by publisher.
504 $aIncludes bibliographical references and index.
650 0 $aComputer graphics.
650 0 $aComputer games$xProgramming.
650 0 $aComputer science$xMathematics.
650 7 $aCOMPUTERS / Programming / Games$2bisacsh.
700 1 $aParberry, Ian.